Then the lights went out, and suddenly Fred knew someone was standing before him.
It became cold, and Fred shivered. Then the lights came back on, and standing before him was a person in black robes. A very tall person. At first Fred thought the person was in costume, and had been at the con. However, Fred suddenly knew that wasn't the case.
The robed figure lowered his head toward the seated Fred. The face was pale, bony to the point of looking almost completely skeletal. Inches from his own face, Fred saw the glowing eyes, and then the face grinned. As the lips curled back, Fred saw teeth as black as obsidian, and pointed as a sharks. Ironically it's breath smelled of grass after a Spring rain.
Then in a voice raspy as sandpaper on rusted metal, the figure spoke...
"You are now free..."
Raising an arm, the monstrous figure grasped Fred's shoulder, a cold shock shuddering through out Fred's body. Peace came with the darkness, and the last thing Fred heard was a melodical laugh.
An indeterminate amount of time later, Fred woke up. Looking around he appeared to be in an alley, but it was daytime. Sitting up, he sees graffiti on a brick wall...
Spray painted in red it read: Kinship NO WAY OUT!
Fred the Nerd knew he wasn't in New York City anymore...
Fred the Nerd ( GURPS 4E NPC )
Fred the Nerd [ 55 Points ] 45 Unspent Points
Age: 19 5'1" 110 lbs. Skinny [ -5 ]
ST 9 [-10], DX 11 , IQ 12 , HT 10
HP 9, Will 12, Per 12, FP 10
Basic Lift 16, Damage: Thr 1d-2/Sw 1d-1;
Basic Speed 5, Basic Move 5;
Dodge 7, Parry 8 ( unarmed ), Block -;
Advantages and Perks
Common Sense [ 10 ], Eidetic Memory [ 5 ], Luck [ 15 ]
Disadvantages and Quirks
Combat Paralysis [ -15 ], Collects Comic Books [ -1 ], Collects Action Figures [ -1 ], Curious [ -5 ], Gullibility [ -10 ], Imaginative [ -1 ], Loner [ -5 ],
Minor Addiction/Caffeine [ -1 ], Trekkie [ -1 ] Weirdness Magnet [ -15 ]
Area Knowledge/New York City - 13 [ 2 ],
Artist/Drawing - 13 [ 8 ],
Biology - 10 [ 1 ], Chemistry - 11 [ 2 ],
Computer Operation/TL8 - 16 [ 8 ],
Games/RPGs - 14 [ 4 ], Hobby Skill/Comic Books - 14 [ 4 ],
Hobby Skill/Science Fiction - 14 [ 4 ],
Writing -12 [ 2 ]
Backpack: laptop computer, digital camera, jar of peanut butter, spoon, 3 issues of Uncanny X-Men 101, 102, 103 ( all near mint ), sketch pad, small box of drawing pencils and pens, GURPS Basic Set 3E softcover, bag of dice, cell phone
He's wearing faded jeans, and a Captain America t-shirt. The con badge is still hanging around his neck. He has a wallet with about $10, some loose change, keys, and a pack of gum in his pockets. He's wearing some inexpensive atheltic shoes.
Poor Fred the Nerd is now in Kinship due to the manifestation of his Weirdness Magnet. He's not a combat orientated character, and it will remain to be seen if he becomes zombie chow or worse. He does have unspent points ( I decided he was a 100 point character ) so once the Sheriff assigns Fred a weapon he can begin training. His combat paralysis may very will be his doom however...
Fred the Nerd is the first GURPS 4E character I have made. It was fun, and not that different than GURPS 3E. I'm a bit rusty so hopefully there are no mistakes.