Showing posts with label conventions. Show all posts
Showing posts with label conventions. Show all posts

Friday, March 26, 2010

Interview with Karl Pajak

Texicon is a gaming convention to be held on May 21 thru 23, 2010 at the Sheraton Hotel located at 1701 Commerce Street Fort Worth, Texas, 76102. There will be RPGs, miniature games, board games, and seminars.

The cost to attend is as follows: for pre-registration, which ends May 7, it is $35 for a full convention pass. A full convention pass will be $40 if bought the weekend of the convention, and must be paid in cash. A one day pass is $25.

Texicon is the creation of Kevin and Karl Pajak, and here is the Mission statement for the convention:

Texicon seeks to support game manufacturers, game
stores, and gamers. It will do this by providing a friendly
and fun atmosphere for everyone to interact, which will
allow the gaming community to become enriched and grow.

Karl Pajak agreed to be interviewed, and answered my questions via email.

How long have you and your brother been gaming?

I've been gaming for thirty three years as a table top type gamer, but I grew up on games and have been gaming in that fashion my whole life. Kevin has been table top gaming for a bit less, probably twenty seven years. He is my younger brother though...true it's only by two minutes but still.

What was the one thing that made you decide to create and organize Texicon?

It's something that Kevin has always wanted to do. We cut our teeth in the early eighties on conventions out in California. Our very good friends Dave and Carol Turrietta, both of them passed away in 2003/2002...they are missed, helped us become more involved in the gaming community and game conventions. Of course there's all the other guys we know that are in the industry and part of this community. Hey Marcelo!

In the past I have attended conventions, and the 'gamemasters' were for the most part, not that good. It's one of the reasons I stopped going to gaming conventions. What will you and your fellow con organizers do to properly vet gamemasters?

From the way you phrased the question I'm assuming you meant Role Playing Game Masters? As you may, or may not know, GMs at conventions are typically volunteers. They are volunteers at Texicon as well. This means that we can only offer you games hosted by people that wish to volunteer for us. This also means that some of them may not be as seasoned as what your looking for. See our vision for Texicon was to assist the community as a whole. This is one of the reasons we're offering seminars. Some seminars may be focused on how to create games for specific settings, some might focus on how to sculpt and cast miniatures, others will focus on how to Game Master. Each GM is different and they all bring to the event their vision for the game they are running. Look at it this way: if I took five people and simply asked them to write a scenario where Phill was captured and held prisoner in Castle Keep Phill but the adventure was to revolve around breaking Phill out of the Castle. You'd have five different scenarios. Each GM has a vision of who Phill is, and why he's been taken to the castle, and what it will take to break him out. It's not the scenario that's important, it's in the telling of the scenario. The short answer is that we'll be looking for good GMs, we'll be asking for feedback from the convention attendees, and working with our GMs to make them better gamers. But don't take that like we think we're the be all end all of gamers...heavens no. We all need help. I remember this one group I consented to host games for. Sadly it's was the only group of people I GMd that didn't like my style of gaming. That particular group didn't last that long. Other groups I've GMd have lasted for many years. Sometimes it's just not a good fit. I suppose the long and short answer is that we are looking to the community to step forward to run our Board Games, Role Playing Games, and Miniatures Games. Out of the people that step forward we'll laud the ones that are great and work with the ones that need some seasoning. Some of them will be perfect fits, others may not be a good fit for us.

Having said all of that I would like you to understand how we setup Texicon. It is true that Kevin and I are the owners of the convention but we're not in charge, per se, that is we've chosen people we are calling Magnates. They are in charge of their area of the convention and decide what goes on in that area. Greg Pitts oversees and schedules the miniatures events, Ken Burt oversees and schedules the board games, and we've recently added Jake Cook as this year's Role Playing Magnate. We are entrusting the success of the convention in their hands. They'll be watching and assisting the GMs in their areas. We'll be looking to them to do the vetting for us. But we also need the players help. We want the players to let us know how our GMs are doing. That's why our GMs will be handing out a form that we're asking the players to fill out. There are several things we are doing to ensure that both the players AND the GMs have a good time. That's what this is about...creating communities and helping the gaming industry.

In my experience, most gaming conventions charge a small fee for the different games, i.e. anywhere from two to five dollars for a four hour session. Nothing about this is mentioned on the Texicon web site? Will 'slots' be free, or has that been decided yet?

Ahhh...what you've experienced is the larger conventions then. Like GenCon and Origins. It is true that they charge a price for the events. We do not. Which isn't totally true, we do have our Ticket Book which can be purchased at registration for $20.00. The ticket book comes with "coupons" that you'll tear out and give to the GM as your entrance fee to the event. Let's say you really really wanted to come and participate in the Lost Worlds Tournament that is being hosted by our special guest Rick Loomis, one of the founders of the industry...I mean who wouldn't want to play in that Tournament! But that's really all you wanted to do simply because you couldn't get the time off work to attend the convention. Here's the difference, you'd pull out your coupons and hand them in. After the Tournament you could use the coupons as payment for items at any of our on site vendors. But that's the only way you'd be charged a fee for entrance into an event. See most people don't understand the dynamics that are taking place. There is a tipping point that conventions can charge people to attend the convention. I used to think that it was wrong for conventions to charge an event price plus the convention badge price. I understand why they do it but it's not something we're considering doing. So yes, the only cost you'd incur at Texicon is the cost of the entrance pass (full con pass, or day pass). Personally Kevin and I think that it should just be part of the convention pass, but I now see that if the cost of the badge goes over a certain amount the attendance drops. So you have to balance the factors. You want to create as large a community as is possible but you can't loose money doing so. I don't know what the answer is, for us it's not an issue I hope it never becomes something we have to consider doing.

I think I understand what you are saying, I just want to be clear, a con attendee has two options for the con? One is to pay to attend all weekend, and all the games and seminars are free, and the other is to buy the $20 coupon book, which you can use to attend any events, say if you can only go on Saturday, and what coupons you don't use can be spent in the dealers area?

Almost. They can purchase a convention badge (either a daily one or the full con one) OR they can purchase the ticket book. Really the ticket book gives the parents the opportunity to come and enjoy some board games or play in a single game with their kids. It offers the gamer that can't make the con an option as well.

Yes, usually the bad experiences I had are with role-playing gamemasters. Everything else was usually fine, and I understand about the volunteer thing. As far as paying for gaming "slots", when I ran games at Dallas Fantasy Fair, this is what they did. A couple of dollars a slot, if I remember correctly. The only really big con I went to was the Origins that was held in Dallas one year. The slots were about five dollars or more. It's been a long time, so that may be wrong. However, I really like the approach you guys are taking.

Thanks. We think it's pretty unique and should end up helping the community.

What are you looking for in the way of GMs and volunteers?

Great! Thanks for volunteering. What games are you going to run? Just kidding. Actually we're looking for people that have passion for what they love doing and who want to increase the hobby. Take Brian Guarnieri for example. I'm very excited that he wants to be apart of Texicon. He's got passion and drive. He loves the Dresden Files and is working with that theme to provide great role playing games for people. Since this is our first convention this a great opportunity for the gamers in this region of the country to step forward and get in on the ground floor. If they are here at the start I'm sure they'll be here in the future as we'll be looking to them first for our GMs in the future.

The hotel rate seems to me to be a bit pricey. Is the $119 for a single night or the whole weekend ( Friday and Saturday night )?

The rate is per night. Once again an issue with being a new convention. I'm sure we'll be able to work with the hotel to negotiate a different rate next year. One thing we need though is for people that can afford to stay at the hotel to do so. It will help our bargaining power next year.

In our current economy do you think Texicon will be successful?

We feel that if one person has a good time we have been successful. If you mean "Do you think you'll make money?" We're not doing this to make money so that question doesn't apply. Do we need to make money to continue, of course we do. We have enough umph to get this boat in the water and to start it down the river but we need people to help us row. See...that's where, it seems, that we differ from other conventions. We're doing a lot of special things, like bringing Rick Loomis out, in an attempt to add to the community. Not that other conventions don't do those things too, but we feel that here in Texas the game community needs a bridge between the game manufacturers, the vendors and the gamers. It needs something that has a focus on creating communities and providing a place for that community to exist. Of course we are always open to ideas to make it better.

Is there going to be a dealers room? In my opinion that is one of the best things about a gaming convention.

That topic is a hot one. Initially we didn't want to have a dealers room. After receiving so many requests to have a dealers room we decided to open up two spots inside the gaming area. One of them has been filled by Pegasus Loft, the other by Two Hour Wargames. The odd thing, and I get that it isn't an easy choice for the vendors, is that as we are 24hr gaming the dealers had to consider either manning their booth 24hrs or tear it down when they weren't going to be at their tables. Pegasus is manning their booth 24hrs and Ed Teixeira will be closing shop when he's not running his great games. There just wasn't enough time to have a full dealers room. Next year we anticipate being able to have a dealers room that will have opening and closing times where the dealers can exhibit.

If there are any comments you would like to make please feel free to do so...

I love the fact that I was asked to write an interview for a blog. This was my first interview and I had a blast writing this for you. Thank you for the opportunity. I would like to say to the gamers, the vendors, and the game manufactures that are supporting the convention that we are doing this for you. We hope you'll enjoy what we're envisioning is a vehicle to create a larger community. I also wanted to thank Kevin for having the vision and drive to kick this off. He's the other half of what makes me me. I don't know what I'd do without him.

Finally, I want to thank you for answering my questions, and whether or not I get to attend in any capacity, I want to wish you and your brother success with Texicon.

You're welcome. I look forward to seeing you at the game table,
Karl Pajak

Thanks Karl!  I'm looking forward to Texicon!

Wednesday, March 24, 2010

Weird Wednesday

Today I made an editorial decision, and decided that every fourth Wednesday of the month, the theme is weird.  Weird Wednesday.  So while today's post may not have anything that weird, I have an entire month to come up with something weird, for the next Weird Wednesday.  I want HDWT to have a some kind of "structure", which in turn helps me be more organized and come up with topics.

NTRPG Con 2010

Late last night I discovered a new convention.  NTRPG Con 2010 is being held in Irving, Texas on June 3 thru June 6, 2010.  I've put a link on the sidebar so go check it out!  This con concentrates on the old school games, and mainly focuses on D&D, AD&D, and a few others.  There are a lot of great confirmed guests from the 'old school' generation,  Rob Kuntz, Tim Kask, Paul Jaquays, Dennis Sustare, Steve Winter, Jim Ward, Jason Braun, and Kyrinn Eis.  Plus other notables in the RPG industry.  Slots in the gaming sessions are limited so if you want to particpate you should head over, register, and sign up ASAP!

A Few Weird Adventure Ideas & Hooks ( Or maybe not so weird... )

  1. The characters are hired by a king to harvest some young 'flail' snails.  He developed a taste for them after being trapped underground, ( during his adventuring days ), and had to survive on them.  He wants them brought back alive, "They need to be FRESH!".  He will pay a good price for them, but he needs them in a hurry.  He wants them for a yearly feast or festival.
  2. One of the characters has a cousin that owns a 'magic shoppe', and needs to travel to a distant, large city to make a delivery, and take care of other business as well.  The characters are hired to run the shop, and guard it at night.
  3. One day a large, floating, black inky cloud starts following the adventuring party.  If the party splits up, so does the cloud.  No one else can see the cloud.  A detect magic spell, may detect it, but it gets a savings throw to avoid detection.  One day the cloud teleports the party to ______?
  4. The party is staying at a tavern, located in a small town.  They wake up in the morning to find EVERYONE in the town, and all the animals turned to stone, even insects.  Whatever happened, plants were not affected.  What do the players do?
  5. Traveling down a road, the characters discover a single line of men(?)wearing hooded red robes walking in the opposite direction they are headed.  The line goes on for miles.  They carry no packs or weapons.  Who are they and where are they going?
Well, I hope you have enjoyed Weird Wednesday.  Next time it may even be a Wacky Weird Wednessday!  Until then, keep rolling your dice!

Tuesday, March 9, 2010

Cartography & Digital Map Making

Well, since my interest in gaming has returned; especially role-playing games, and being a gamemaster; I have become obssesed with maps and map making.  I have been searching for a good freeware mapping program, and I found another one yesterday.  It's called AutoRealm, and it seems it might be very good.  I experimented with it some, and there are a lot of features.  I also found a manual for it, but I haven't read it yet.

I was also experimenting some with Dungeonforge, and wasn't all that happy with it.  I was frustrated with trying to get a tile set I had downloaded into the right file.  I tried to follow the brief instructions, but they weren't much help.  I may discard Dungeonforge.  Dungeoncrafter 3 has possibilities, but I still need to work with it some more.  I also had trouble getting the tile files in the right folder, or to even work for that matter.  I am not sure what I was doing incorrectly.

I also plan on experimenting with Paint.  I can actually work on a map in DC3, and export it, and work on it in Paint.  I also want to download Inkscape, and see what that is like.  I would like some better graphics programs, but those just aren't in my budget at this time.  So far DC3 has been the best, although I haven't spent much time on any of the programs.

One thing I haven't ruled out is good old pen and paper map making.  I've started calling it analog map making, and I could get very creative doing this.  Plus, I can scan the maps, and have them printed.  If I have a particularly good map, I can also have it printed on canvas.  A nice, if not expensive option, for a player map.

During the search yesterday ( for the already forgotten object ), I found a remnant of my gaming past.  It was an old Gamma World map, the one that came with the original boxed set.  ( I forgot what I was looking for because I was excited about this map. ) My original GW book is long gone, but I still have the map!  I think I may use it in a Mutant Future campaign.  Unless, of course I can manage to replace my Gamma World book.  I'll try and get a photo of it up soon, but I've got a lousy digital camera, and it may not turn out good at all.

There is one thing bugging the heck out of me!  Is it map making, or mapmaking?  Two words or just one?  I've seen it both ways...

Conventions

In yesterdays post I mentioned Origins 84, a national gaming convention. These days they are calling it,  Origins Game Faire , and the dates are June 23 - 27, 2010.  The deadline for entering an event submission was March 1st, but there is no way I can attend this year anyway so that's a moot point.  On a positive note I now have about a year to come up with something good to submit.  Origins has really good benefits for the GMs that run games at the con.  Work enough hours and they give you a spot in one of the volunteers room.  That would save you a lot of cash, but on the other hand you would spend much of your time running games.  It's been 25 years since I attended Origins 84.  Where did all that time go?

Speaking of conventions, this weekend I will be attending All-Con 2010, a local covention here in Dallas.  All-Con doesn't really have much gaming content; in fact very little at all, but that could change in the future.  All-Cons main motto is, "We Serve The Fan Community".  However, it really is a good convention, and supports fans of Science Fiction, Fantasy, Renaissance, Anime, Costuming, Theater, Performing Arts, Mystery, Art, Crafts, Collecting, and Film Making.

I will be giving a comic workshop on Friday, and we will be creating and publishing a "small press" comic.  I haven't done this since 2007, and look forward to the workshop.  Here's a photograph of me and one of the guests of the 2007 All-Con.  All I can say is WOOT!




The very attractive woman is Luciana Carro, she played Kat on Battlestar Galactica.  She's a very nice person, although I didn't get to talk to her much at all.

Later people, I need some sleep.

Monday, March 8, 2010

A Rainy Sunday...

It was a rainy Sunday so I spent most of the afternoon, and evening wandering the world wide web in search of gaming blogs. I was also on the hunt for a freeware mapping program. I finally found a site that wasn't "corrupted" or something, and downloaded Dungeon Crafter 3. I experimented with it a short time, and like it so far. Not really great for anything but floor plans, but I'm happy with what it can do. I know the program has been out a couple of years but it's new to me. I also found Dungeonforge, but it's downloading as I write this ( I'm multi-tasking ), and probably will play around with it tomorrow. I also plan on comparing the two for a review; a Dungeon Crafter 3 versus Dungeonforge article.

Speaking of maps, I was looking through a storage box for something, and I found an old map I had made as a prop for my Rolemaster campaign. I drew the map on parchment paper; then I aged it a bit, crumpled it, and even scorched the edges a bit with a lighter.  I then later photocopied it so I could make notes about what was in the dungeon, and be able to give the map to the players.  ( I thought it would save time mapping.  They wanted very accurate maps... )

Here is the map:


It looks like part of the northwest corner is missing!  I apparently tore it off, or the years of getting packed and repacked haven't been kind to the map.  I may make another copy, then age and distress it even more.  Perhaps add some odd markings, runes or something.  Maybe a blood spot or two...

It's not that big, and not all that impressive, but it was an effective prop for the players, and made my life a little easier.  Once I start gaming again, I plan on using more props.

A word on creativity...

If you get the chance check out the blog,  A Hamsterish Hoard of Dungeons and Dragons  , the blogger in one of their many great posts describes different kinds of unusual metals. I thought they were very original, and while I may never use those in a campaign; I may eventually create some of my own odd and unusual substances for a campaign.  Here is the description of one of the metals...

Pashken: Dull, almost pewter grey in colour, this metal is strong enough to be made into weaponry but is not recommended for armour. It is riddled through with a strange absorbent quality to its substance; a pashken sword, for example, will absorb as much as a flask of any fluid applied to it. Impact will cause the fluid to be expelled.
Imagine a dagger made from Pashken.  It could be dipped in venom, poison, or maybe even acid, and as long as it was handled carefully the next blow would deliver not only a nasty wound, but also quite a surprise!


This is one of the reasons I have started to peruse the many blogs, and websites about role-playing games. Reading what all these different GMs create is very synergistic. It really helps to jump start my creativity.  If you ever feel yourself in a creative slump it helps to see what other people are doing.

Memories

While I was searching for whatever I was searching for ( I have already forgetten! ); I found a blast from the past.  The convention program book from Origins 84!  I'm surprised I still had it, and flipped through it.  It was mainly advertisments, with a few interesting things which I may write about later.  Now, if I can just find my Crown Royal bag of dice...




Origins was a national gaming convention, and at one point apparently, an international gaming convention.  Now I believe it is called Origins Game Fair, and mainly held in Columbus, Ohio.  About the only thing I remember about this convention is that I forgot to mail in the early registration packet for me and a friend.  UGH!  When I told him about my mistake on the first day of the convention he was, to put it mildly, a little ticked off.  At least he was until we saw the line for early registration.  It was much longer than the line for people buying their ticket that day.  We were lucky, we speed through the line, and was in the convention so much faster than anyone who had pre-registered.  And if I recall correctly we got to play in all the games we wanted to.  One worry was that the slots may have filled up, but that wasn't the case.  Bwahahahahahaha!  I was soooooooo lucky...

Time for me to sign off for now.  Keep on gaming!